Field Day Pk- 2

Field Day Information

 

Field Day
Kennedy School

Grades PreK - 2

 

 

Events ● Information ● Schedules

 

June 18, 2018

 

                                                                


Kennedy Elementary School 2018 “FIELD DAY”

 

 

To:                   Teachers and Parents, Grades Pre K - 2

                        From:               Al Hook

Re:                   Field Day Schedules, Events, and Procedures

Date:               Monday, June 18, 2018           Rain Date: Tuesday, June 19, 2018

 

Dear Teachers and Parents,

 

The “Field Day” is set to go!  Pray for sun.  I put together this packet for you.  It describes the activity stations, timetables, and rotation schedules your children will be following and participating in.  I’ve included two station breaks for you and your class.  Also, the station numbers may have changed from the last few years.  Please review the entire packet so you know where all the stations are located.  Your job for the day is to have fun with your class.  Each class will stay together as a class during all of the activities.  Parent volunteers will operate the activity stations. The parent helpers working with your class can assist you with the coordination of your class, since they also received this booklet. Encourage and accept their help.  Please remind all students that suitable footwear is required and MUST be worn, i.e. sneakers, for safety reasons.  No flip-flops or open toe sandals!

 

Your responsibilities for the day will be as usual:

 

1.         Supervise your own class while they participate at each station.

 

2.         Stress safe play and sportsmanship. Class, team or individual scoring is your choice alone.

 

3.         Move your class from station to station following the timetable as close as possible.

 

4.         Please select teams or groups before “Field Day” where indicated in activity description.

 

On page 3 of your packet, you will find a grid that describes the activity station your class will begin at and the progression the class will follow throughout each time frame.  Page 4 shows you the locations of all of the stations on the field behind the school.  I will be circulating around to all of the events. If you encounter any problems, I’ll be there to help.   Please check your time and rotate your class to the next station according to the timetable chart on page 3.

If you have any specials during the day, that teacher will cover your class during that time or assist you, whatever you wish.  There will also be various special teachers around if you have an emergency and need relief. 

 

Additional scheduling information will be forthcoming, as we get closer to the day.

 

Enjoy yourselves, dress comfortably and thank you again for all of your help.

 

 

 

Thanks again.

 

Al Hook


 

STATIONS 1 thru 12 - GRADES K-1-2

 

1.       Picnic Relay                  

 

2.       Hoppity Hop Race

 

3.       Javelin Throw

 

4.       What Time Is It, Mr. Wolf?

 

5.       Potato Sack Race

 

6.       Station Break

 

7.       30 Yard Dash

 

8.       Frisbee Target

 

9.       Wheel Barrow Race

 

10.     Man From Mars

 

11.     Soccer Goalie       

 

12.     Station Break

 

TIME SCHEDULES

 

****  Please select groups or teams before "Field Day" for the activities indicated to avoid delays in starting the activity stations. This will make you day run much smoother.

 

Each activity station is 15 minutes long.

 

The first activity station begins at 9:00 and the last station will end at 12:00.

 

Please follow your station and rotation order listed on the “Class & Station Time Schedule” found on the next page. (Page 3)

 

Please be ready to move your class quickly in order to allow for optimum station working time.

 


 

CLASS & STATION TIME SCHEDULE

 

 

CLASS

 

9:00-

9:15

 

9:15-

9:30

 

9:30-

9:45

 

9:45-

10:00

 

10:00-

10:15

 

10:15-

10:30

 

10:30-

10:45

 

10:45-

11:00

 

11:00

11:15

 

11:15

11:30

 

11:30

11:45

 

11:45

12:00

 

Thorton

 

1

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

11

 

12

 

Doyon

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

11

 

12

 

1

 

Ross

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

11

 

12

 

1

 

2

 

Wharton

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

11

 

12

 

1

 

2

 

3

 

Hook

 

5

 

6

 

7

 

8

 

9

 

10

 

11

 

12

 

1

 

2

 

3

 

4

Berardocco

 

7

 

8

 

9

 

10

 

11

 

12

 

1

 

2

 

3

 

4

 

5

 

6

Miller

 

8

 

9

 

10

 

11

 

12

 

1

 

2

 

3

 

4

 

5

 

6

 

7

 

Mingo

 

9

 

10

 

11

 

12

 

1

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

Foscolo

 

10

 

11

 

12

 

1

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

Hearne-Pascale

 

11

 

12

 

1

 

2

 

3

 

4

 

5

 

6

 

7

 

8

 

9

 

10

 

STATIONS 1 thru 12

 

 

1.       PICNIC RELAYS                           7.       30-YARD DASH

2.                                                                HOPPITY HOP RACE                     8.       FRISBEE TARGET

3.       JAVELIN THROW                         9.       WHEEL BARROW RACE

4.       WHAT TIME IS IT, MR. WOLF?  10.     MAN FROM MARS    

5.       POTATO SACK RACE                       11.     SOCCER GOALIE     

6.       STATION BREAK                               12.     STATION BREAK

 


MAP OF STATION LOCATIONS GRADES K-1-2

 


PICNIC RELAY    # 1

Equipment:

4 Bean Bags (fries)                             4 Wiffle Balls (burger)

4 Small Cones (drink)                         4 Frisbees (trays)

Objective:

To be the first line to complete the relay successfully.

Procedures:

1.         Divide the class into four (4) equal single file lines, behind the starting line.  Students should sit down in their lines, only standing when it is their turn to go.      

2)         Each line is a team; therefore, the entire line must complete the task to be declared the winner.

3.         The ball (burger), bean bag (fries), and cone (drink) are put on the upside down Frisbee (tray) and placed on the pick-up line. About 20 feet in front of the starting line.

4.         On your signal, the first student in each line runs to the tray containing the 3 items, opposite their line, picks up the tray using one (1) or two (2) hands and carries it back to the next student in line, relays the tray and goes to the end of the line and sits down.  (Please note: the children should try not to hold the items on the tray with their hands).

5.         If any item falls from the tray, the child must put the tray on the ground, retrieve the item(s) fallen, place them on the tray, do two (2) jumping jacks before continuing the relay.

6.         The next child puts the tray with the items back on the pick-up line and returns to tag the next child.  The relay continues until all the children have gone once.

7.         The student line finished first and ready to start the next race shall be declared the winning line.

8.         All races follow the same basic procedure:

Race 1 - run

Race 2 – First in line holds an empty tray; items are placed in the pick-up zone.  They pick up the item that you call out to get and bring it to the next child in line.

Race 3 – your choice

 9.        Each race is a new race, so each group will have a chance to win.

10.       You can repeat any or all relays that you feel work best with that group.

 

 

HOPPITY HOP RACE    # 2

Equipment:

4 Hoppity Hops

8 Cones

Objective:

To stay on the Hoppity Hop and bounce with feet on the ground to the finish line.

Procedure:

1.       Divide the class into four teams.

2.         Each team will line up behind one of the hoppity hops, even with the cones.

3.         At the signal, the first student in each line will hop with the hoppity hop, in as straight a line as                             possible, to the marked line placed opposite their line, cross the line and return to their starting                            line.

4.         When the student returns to the starting line, they should get off of the hoppity hop as quickly as possible and give the hoppity hop to the next student in line. This student begins as soon as they get the hoppity hop.

5.         After everyone has completed his or her turn, the entire team must be seated on the ground                                   behind the hoppity hop.  The first team to do this will be declared the winner.

6.         If time permits, another race can be run.

7.         Please stress to the children to keep their feet on the ground in front of the hoppity hop

 

 

 

 

 

 

KENNEDY JAVELIN THROW    # 3

Equipment:

8 Javelins (Fun Noodles)

2 Cones

Objective:

To throw the Javelin (fun noodle) as far as possible.

Procedure:

 

1.       Divide the class into four student lines.

 

2.         Each group will line up behind the throwing line, even with the cones.

 

3.         At the signal, the first child in each line will throw their Javelin (fun noodle),

using any method, they wish, as far as possible.  All throwers must be behind the cones.

 

4.         After throwing their javelin (fun noodle) and deciding who threw it the farthest the students will retrieve the javelin and hand it to the next student in line.

 

5.       After everyone has completed his or her turn, repeat the process.

 

6.         If time permits, the winners from each throw can have a contest.

 

 

 

 

 

WHAT TIME IS IT MR. WOLF?   # 4

 

Equipment:

4 Cones

 

Objective:

To be the last child not caught by Mr. Wolf or Mrs. Wolf and declared the winner.

 

Procedures:

  1. The children line up at one end of the playing area side by side.

     

  2. One child, selected to be Mr. Wolf or Mrs. Wolf, stands at the opposite end of the playing area facing the rest of the group.

     

  3. The children say, “What time is it Mr. Wolf?”The Wolf responds with any time (for each hour, the children walk one step forward. i.e. 2 o’clock is 2 steps forward, 5 o’clock is 5 steps forward, etc.).The children are advancing towards the Wolf.

     

  4. When Mr. Wolf responds with “Dinnertime”, the children must run back to the starting line without getting caught by the Wolf.

     

  5. If the Wolf catches someone, then that child becomes a Wolf Helper.(NOTE: Only the original Wolf can respond with the answers to the questions of time and dinner.)

     

  6. The game continues until all the children are caught.The last child not caught will be the new “Mr. Wolf” or “Mrs. Wolf” and a new game is started.

 

 

 

 

 

POTATO SACK RACE    #5

Equipment:

4 potato sacks

4 Cones

Objective:

To hop while maintaining control from start to finish.

Procedures:

1.       Divide the class into four lines.  Each line is not a team.  Only the first student in each line will be racing against each other.

2.         Put the potato sack on, placing both feet inside the sack.

3.         On the word GO, the first four students in each line, hop as fast as possible to the finish line.

4.         When the students cross the finish line they will remove the sack, run back to the starting line and return it to the next student in line and than sit at the end of the line.

5.         Repeat procedure #3 until all the students have raced.

6.         First student to cross the finish line for each race will be declared the winner of that race.

7.         If time permits, the race can be repeated.

8.         You can be creative with other methods of movement.

 

 

 

 

 

 

 

STATION BREAK    # 6

 

Equipment:

                                      None

 

Objective:

                                To refuel the body with fluids and rest.

 

Procedure:     

  1. Stop at assigned station for your grade level.

     

  2. Obtain water.

     

  3. Rest, rest, rest.

     

  4. Lavatory usage if necessary.

 

 

 

 

 

 

 

 

 

30 YARD DASH    # 7

Equipment:

 4 Cones

Objective:

To run as fast as possible in a straight line finishing before your challenger.

Procedure:

1.       Divide the class into groups of two or three.

2.         You should try to group students with similar abilities, ones who are about the same speed.

3.         On a signal, a running group of 2 or 3 will run from the starting cones to the finishing cones as fast as they can. The first student finishing the race is the winner.

4.         Students may challenge other first place finishers within their class only, if they wish.

 

 

 

 

 

 

 

 

 

 

FRISBEE TARGET   # 8

Equipment:

8 Frisbees

8 Targets Hoops

Objective:

To throw the Frisbee accurately from behind the throwing line into the target hoops.

Procedure:

1.       Students will form four (4) lines behind the cones at the throwing line.

2.         The first student in each line will be given 4 Frisbees to throw into the target hoop.

3.         After they throw the Frisbees, that student will retrieve them and return to the next in line and go to the end of the line and wait for their turn to come up again.

4.         Five (5) points are awarded to that line for each time the student gets the Frisbee in the target hoop.

5.         Repeat as many times as time permits.

 

 

 

 

 

 

 

 

 

WHEEL BARROW RACE    # 9

Equipment:

4 - Cones

Objective:

To be the first line to complete the race successfully.

Procedure:

1.       Divide the class into four (4) equal single file lines, behind the start/finish line.  Students should sit down in their lines, only standing when it is their turn to go.

2.         Each line is a team; therefore, the entire line must complete the task to be declared the winner.           

3.         The first student in each line places his or her hands on the ground on the start/finish line and the second child in line takes hold of the ankles of the first child.

4.         On your signal, the first child walks on his/her hands (wheel barrows) to the second line.

  1. Upon reaching the second line, the two children exchange places and return to the finish line.

     

  2. At the finish line, the next group of children is tagged and they repeat the process.

7.         The race is over and the winning line is declared once all lines have gone once.

8.         The class can repeat the race again to give the losing lines a chance to win.

 

If time permits the race can be run again.

 

 

 

 

 

 

 

MAN FROM MARS    # 10

Equipment:

4 - Cones

Objective:

To think, control body motion, and agility.

To develop fair play skills and have fun.

Procedure:

  1. Entire class lines up on an end line (the stars) standing side-by-side facing the center of the playing area.

     

  2. One child is selected to be the “Man From Mars” and stands in the center of the playing area.

     

  3. The children standing on the end line (stars) say to the Man From Mars; “Man from Mars, will you take us to the stars?”

     

  4. The Man From Mars will answer; “Yes, but only if you are wearing the color red”

     

  5. The children standing on the end line (stars) wearing the color red will now have to run to the Stars (the other end line) without getting caught by the Man From Mars.

     

  6. If the children make it to the stars (other end line) without getting caught, they are safe.If a child is tagged by the Man From Mars, they become a Mars Helper who can help the Man From Mars catch the other children when they travel to the stars.

     

  7. The helpers cannot say the color, only the original “Man From Mars” can answer the group with the color.

     

  8. The game repeats in order to get all the children over to the stars with the Man From Mars saying different colors every time when asked.

     

  9. Once all the children, who made it across to the stars, are on one side, the game repeats until all the children safely make it back to the beginning line (stars).

10.       The last child caught is now the “Man From Mars”.

11.       Repeat, if time permits.

 

 

 

SOCCER GOALIE   # 11

Equipment:

4 Soccer Goals

4 Nerf Soccer balls

4 cones

Objective:

To kick the soccer ball past the goalie into the goal and become the new goalie.

Procedure:

1.       The class will be divided into 4 groups, two groups for boys and two groups for girls.

2.         These groups should be pre-selected before Field Day in order to optimize playing time.

3.         The boy groups will line up in front of one set of goals and the girl groups will line up in front of                          the other goals.

4.         The teacher selected goalie in each group stands in the goal area and needs to stop the kicked                                balls from getting in the goal.

5.         The first kicker will kick the soccer ball from the marked line.

6.         Any kicker that kicks the ball past the goalie and scores a goal becomes the new goalie and the                            goalie coming out of the goal will become a kicker and goes to the end of one of the lines.

7.         If the goalie blocks every ball from getting into the goal, after one rotation (everyone kicked                                 once), the goalie gets to chose the next goalie to take his spot.

8.         Try to give all children a chance at being the goalie.

9.         The boys will only kick against the boys and the girls will only kick against the girls.


 

STATION BREAK    # 12

 

Equipment:   

                                      None

 

Objective:

                                To refuel the body with fluids and rest.

 

Procedure:     

1.         Stop at assigned station for your grade level.

2.         Obtain water.

3.         Rest, rest, rest.

4.         Lavatory usage if necessary

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